> For the complete documentation index, see [llms.txt](https://dopaminh.gitbook.io/izievent/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dopaminh.gitbook.io/izievent/welcome-to-izievent.md).

# Welcome to iziEvent

## Overview

> izi Event is editor tool designed to make scriptableObject event transfer data between two or more GameObject using Observer Pattern . With izi Event , you can easily inspect , edit and manage

## Why izi Event ?

1. No more stick code : every modular code can be split without getting any error
2. Edit On-the-Fly: Make real-time modifications to Debug directly within the inspector, saving time and streamlining your workflow.
3. SpeedUp your workflow : izi Event Code generator saving your time by your script faster by your way
4. Izi to find dependencies : all you have to do is select one izi Event and your workflow will show right in front of your eyes
5. Save your latest data to hard drive : izi to debug outside Unity play mode
6. Transfer all data type you want : izi Event support c# generic type to make your magnificent data
7. Using all scriptableObject advantage : Customize your event to store data , test your logic and many more

## Get Started

We've put together some helpful guides for you to get setup with our product quickly and easily.

{% content-ref url="/pages/AL9yFbUbpkVoiej3Vyvu" %}
[Quick start](/izievent/overview/quick-start.md)
{% endcontent-ref %}
